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Mater ials describe how an object reflects or
transmitslight. Withinamaterial,mapscan
simulate textures, applied designs, reflections,
refractions, and other effects. (Maps can also be
used as environments and projections from lights.)
The Material Editor is the dialog you use to create,
alter, and apply the materials in your scene.
Image by Mich ael McCarthy
See also
Designing Materials (page 2–1395)
Types of Mater ials (page 2–1457)
Material Editor (page 2–1409)
Types of Maps (page 2–1617)
Designing Materials
Materials make objects more conv incing.
Thesetopicsgiveyouanoverviewofusingthe
Material Editor to design materials (page 3–971).
The Material Editor (page 2–1427) gives you a huge
number of options in material design. I t also has
a large number of cont rols. If you aren’t already
familiar with u s ing it, read this topic for a general
idea of working with materials, and what the most
important options are.
For more details, follow the links in the workflow
outline.
Material Editor, Materials, and Maps