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Camera Correction Modifier 1393
Normal camera view (left) and corrected camera view (right)
Procedure
To a pply two-point perspectiv e to a camera :
1.
Select a camera.
Tip: For best results, set a viewp ort to t his
cameras view. The change in perspective
appears both in the viewport and w hen you
render this view.
2. Apply the Camera Correct ion modifier.
3. On the 2-Point Perspective Correction rollout,
click Guess.
The Camera Correction modifier creates a
first-gues s Amount value for the two-point
perspective.
4. Adjust the Amount a nd Direction to get the
effect you want.
In the viewports, the camera’s field-of-view
“cone” distorts or mov es to show the
perspective adjust ments.
5. Render the view.
Interfa ce
Amount—Sets the amount of correction for
two-point perspective. Default=0.0.
Direction—Biases the correction. Default=90.0.
Setting Direction greater than 90.0 biases the
correction to the lef t. Setting it less than 90.0
biases it to the right.
Guess— Click to have the Camera Correction
modifier set a first-g uess Amount value.