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xiv Contents
mental ray Light Shader Rollout ............................1345
Additional Rollouts for Standard Lights........... 1345
Intensity/Color/Attenuation Parameters......... ......1345
Directional Parameters ..........................................1348
Atmospheres and Effects for Lights .......................1349
Add Atmosphere or Effect Dialog............. .............1351
Hair Light Attr(ibutes) Rollout ..............................1351
Additional Rollouts for Photometric Lights ..... 1352
Intensity/Color/Distribution Rollout ....................1352
Linear Light Parameters Rollout ............................1354
Area Light Parameters Rollout...............................1354
Area Light Sampling Rollout..... .......................... ...1354
Web Parameters Rollout................................ .........1355
Rollouts for Specific Shadow Types .................. 1356
Advanced Ray-Traced Parameters Rollout ............1356
Area Shadows Rollout ............... .............................1357
mental ray Shadow Map Rollout............................1360
Optimizations Rollout............................................1361
Ray-Traced Shadow Parameters Rollout....... .........1363
Shadow Map Parameters Rollout...........................1363
Cameras............................................................... 1365
Cameras .................................................................1365
Free Camera ...........................................................1370
Target Camera ........................................ ................1371
Using Cameras.................................................... 1372
Characteristics of Cameras ....................................1372
Common Camera Parameters ...............................1373
Using Transforms to Aim a Camera.......................1379
Using Clipping Planes to Exclude Geometry.........1379
Using the Horizon to Match Perspective ...............1380
Animating Cameras ...............................................1381
Multi-Pass Rendering Effects............................. 1382
Multi-Pass Rendering Effects .................................1382
Depth of Field Parameter (mental ray Renderer) ..1383
Multi-Pass Depth of Field Parameters for
Cameras ...............................................................1383
Multi-Pass Motion Blur Parameters for Cameras ..1386
Camera M atch Utility ......................................... 1387
Camera Match Utility................... ..........................1387
Camera Match Helper Objects ........................... 1391
Camera Match Helper............................................1391
CamPoint Helper....................................................1391
Two-Point Perspective ....................................... 1392
Camera Correction Modifier .................... .............1392
16 Material Editor, Materials, and M aps ...1395
Material Editor, Materials, and Maps.....................1395
Designing Materials ........................................... 1395
Designing Materials ...............................................1395
Sample Slots and Material Name ...........................1396
Material Type..........................................................1397
Shading Type................................................. .........1398
Material Components.......................... ...................1399
Lights and Shading ............................................... ..1399
Choosing Colors for Realism .................................1400
Using Maps to Enhance a Material ............... .........1403
Applying a Material to an Object...........................1405
Mapping Coordinates ............................................1405
Saving a Material ....................................................1406
Material XML Exporter Utility ..............................1407
UVW Remove Utility .............................................1408
Material Editor .................................................... 1409
Material Editor ......................................................1409
Material/Map Browser ........... ................................1412
Copying and Pasting: Right-Click Menu for
Materials, Maps, Bitmaps, and Colors ................1418
Sample Slots ....................................................... 1420
Sample Slots............................................................1420
Sample Slot Right-Click Menu................... ............1422
Dragging and Dropping Maps and Materials........1423
Drag and Drop Sub-Object Material
Assignment..........................................................1424
Creating a Custom Sample Object .........................1425
Material Editor Tools .......................................... 1427
Material Editor Tools..............................................1427
Material Editor Menu Bar ............. .........................1428
Reflectance and Transmitta nce Display.................1430
Sample Type ............. .............................................1432
Propagate Materials to Instances............................1432
Backlight ................................... .............................1432
Sample Slot Background .............. .........................1433
Sample UV Tiling ..................................................1433
Video Color Check ................................................1434
Make Preview, Play Preview, Save Preview ...........1434
Material Editor Options ........................................1436
Select By Material ..................................................1439
Get Material ...........................................................1439
Put Material to Scene .............................................1440
Assign Material to Selection ..................................1441
Reset Map/Mtl to Default Settings ............ ............1442
Make Material Copy ..............................................1442
Make Unique (Material Editor) .............................1442
Put to Library .........................................................1443
Material ID Channel ..............................................1443
Material ID Channel Flyout ...................................1444
Show Map in Viewport ..........................................1445
Show End Result ....................................................1446
Go to Parent .......... .................................................1446