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1366 Chapter 15: Lights and Cameras
camera parameters as well. For example, you c an
animate the camera’s field of view to give the effect
of zooming in on a scene.
The Display panel’s Hide By Category (page 1–52)
rollout has a toggle that lets you turn the display of
camera objects on and off.
A convenient way to control the display of camera
objectsistocreatethemonaseparatelayer (page
3–655). You ca n hide them quickly by turning off
the layer.
Tip: The Camera Match utility (page 2–1387) allows
you to start with a background photograph and
create a camera object that has the same point of
view. This is useful for site-specific scenes.
There are two kinds of camera objects:
Target cameras (page 2–1371) view the
area around a t arget object. When you create
a target camera, you see a two-part icon
representing the camera and its target (a white
box). The camera and the camera target can be
animated independently, so target cameras are
easier to use when the camera does not move
along a path.
Free cameras (page 2–1370) view the area
in the direction the camera is aim ed. When
youcreateafreecamera,youseeasingeicon
representing the camer a and its field of view.
Thecameraiconappearsthesameasatarget
camera icon, but there is no separate target icon
to animate. Free cameras are easier to use when
thecameraspositionisanimatedalongapath.
An example of a camera in a scene.
The result after rendering through the camera.
You can create cameras from the Create menu >
Cameras submenu, or by clicking the Cameras
buttonontheCreatepanel.Youcanalsocreatea
camera by activating a Perspective v iew port, and
then choosing Views menu > Create Camera From
View .
After you have created a camera, you can change
viewports to display the camera’s point of v iew.
While a camera viewport is active, the navigation
buttons change to camera navigation buttons (page
3–745). You use the Modify panel in conjunction
withacameraviewporttochangethecameras
settings.
While you use the na vigation controls for a camera
viewport, you can constrain Truck, Pan, and Orbit