9
Add Atmosphere or Effec t Dialog 1351
Add A tmosphere or E ffect Dia log
Modify panel > Select light object. > Atmospheres &
Effects rollout > Add button
The Add Atmosphere or Effect dialog lets you
associate an atmosphere or a rendering effect
w ith the light. T he list shows either atmospheres,
rendering effects, or both. It shows only
atmospheresandeffectsthatcanbeassociated
w ith light objects, or that use light objects as their
apparatus.
Inter face
List of atmospher es and ef fects—Displays the
atmosphere s or effects that you can ass ociate with
the light.
List filter group
These radio buttons choose what to show in the
list.
Atmosphere—Lists only atmospheres.
Effect—Lists only rendering effects.
All—L ists both atmospheres and rendering effects.
New or existing group
Theseradiobuttonschoosebetweennewor
existing effects.
New—Listsonlynewatmospheresoreffects.
Existing—Lists only atmospheres or effec ts that
have be en already assigned to the light.
Adding an existing atmosphere or effect creates
a new atmosphere or effect whose settings are
initially identical to the previous one.
Hair Light Attr(ibutes) R ollout
Add a supported light. > Selec t an object with the Hair
And Fur modifier applied. > Render Settings > Effects
panel > Select the light (in a viewport). > Hair And Fur
rollout > Lighting g roup > Click Add Hair Properties. >
Modify panel > Hair Light Attr rollout
Add a su pported lig ht and an objec t wi th the Hair And
Fur modifier applied. > Rendering menu > Effects >
Highlight the Hair And Fur render effect. > Hair And Fur
rollout > Lig hting group > Select the light (in a viewport).
> Click Add Hair Properties. > Modify panel > Hair Light
Attr rollout
The Hair Light Attr(ibutes) rollout lets you adjust
properties for the hair shadow map generated by
thelight.Thisrolloutappearsforsupportedlights
at render time. If you want to adjust a light’s hair
settings b efore render time, you can d isplay it
explicitly by following the steps shown in the path
annotations at the beginning of this topic.
You specify which lights to use in the Hair And
Fur render effect (page 3–220).Bydefault,Use All
Lights At Render Time is on, so all supported lights
inthescenecanilluminatehair.Usethisrollout
to set hair-specific shadow-map values. Hair
shadows ignore the light’s ordinar y shadow-map
settings (for other 3ds Max objects).
Impor tant: The settings on this rollout apply only to
“buffer”-rendered hair (the default rendering method,
set in the Hair And Fur render effect). The “geometry”
and “mr prim” m ethods use the light’s ordinary shadow
settings.