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mr Physical Sky 1321
1.0 is the physically calculated satura tion level.
Possible values range from 0.0 (black and white) to
2.0 (extremely high saturation).
mr Sun Photons rollout
Use these settings to focus global-il lumination
photonsonanareaofinterest. Forexample,if
you’ve modeled a huge city as a backdrop, but are
rendering only a room interior, you probably don’t
want mental ray to shoot photons over the entire
cit y, with the result that only a few will find their
way into the room.
Use Photon Target—When on, uses the Radius
setting with respect to the light target.
Radius—Sets the radial distance f rom the target in
which the mr Sun casts GI photons.
mr P hy si ca l S ky
Daylight system > Modify panel > Daylight Parameters
rollout > Sk ylight drop-down list > mr Sk y > Confirm
prompt.
The mr Physical Sky shader is intended primarily
for use in the men tal ray Sun & Sky combination.
This topic mainly provides information on
parameters unique to this componen t. A number
of mr Physical Sky par ameters are common to all
three Sun & Sky components. For some of those
parameters, this topic provides a brief explanation
plus a lin k to the main topic with additional details.
See also
mental ray Sun & Sky (page 2–1313)
mr Sky (page 2–1318)
mr Sun (page 2–1319)
Interfa ce
Sun Disk Appearance group
Use these settings to adjust the visible appearance
of the sun in the sk y.
Disk Intensity —The bri ghtness of t he sun.
Glow Intens ity —The brightness of the glow
surrounding the sun.
Scale—Thesizeofthesundisk.
Use Custom Ba ckground M ap—When on but no
background map is specified, the backg round of
the rendering is transparent black, suitable for
external compositing. If you supply a background
shader by clicking the button and then specifying
a map or shader , the background of the rendering
w i ll come from that shader (for example, a texture
map that uses a background photograph). In