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1302 Chapter 15: Lights and Cameras
Para meters for Photometri c Lights
Most of the photometric light p arameters are
common to all photomet r ic lig ht types, and are
described in the following topics:
Intensity/Color/D i stribution Rollout (page 2–1352)
Photometric Linear and Area Lights have rollouts
specific to them:
Linear Light Parameters Rollout (page 2–1354)
Area Light Parameters Rollout (page 2–1354)
Area Light Sampling Rollout (page 2–1354)
The remaining photometric light parameters are
shared with standard lig hts, and are described in
the followi ng topics:
Name and Color Rollout (Lights) (page 2–1273)
General Lighting Parameters (page 2–1331)
Shadow Parameters (page 2–1337)
Advanced Effects Rollout (page 2–1341)
Other photometric-specific topics include:
IES Standard File Format ( page 2–1328)
Example of Photometric D ata File (page 2–1329)
Common Lamp Values for Photometric Lights (page
2–1329)
Notes
•Asceneslightingcanalsobeaffectedbythe
Ambient Light setting on the Environment
panel (page 3–272).
•YoucanusethePlace Highlight (page 1–467)
command to change a light’s position.
Ph otometr ic Li ghts: Pr eset Li ghts
Create menu > Lights > Photometric Lights > Presets
Preset Lights are photometric lights that have a
preset configuration in 3ds Max. Preset Lights
load up correct values based on their equivalent
commercial produc t. For example, a 60W light
setting loads up the correct intensity, lighting ,
and distribution settings corresponding to a real
60W bulb. Using Preset Lights, you’re able to
quickly create lights that are correct simulations of
real-world objects.
The Preset Lig hts available are:
Generic 60W Bulb
Generic 75W Bulb
Generic 100W Bulb
•GenericHalogenSpotlight
Generic Recessed 75W Lamp (web)
Generic Recessed 75W Wallwash (web)
Generic Recessed 250W Wallwash (web)
Generic 4ft Pendant Fluorescent (web)
Generic 4ft Cove Fluorescent (web)
Generic Street 400W Lamp (web)
Generic Stadium 100W Lamp (web)
See also
Photometric Lights (page 2–1301)
Target Point Light (Photometric) (page 2–1303)
Target Linear Light (Photometric) (page 2–1305)
Target Area Light (Photometric) (page 2–1307)
Free Point Light (Photometric) (page 2–1304)
Free Linear Light (Photometric) (page 2–1307)
Free Area Light (Photometric) (page 2–1309)