9
1292 Chapter 15: Lights and Cameras
Target Direct Light
Create panel > Lights > Standard > Target D irect button
Create menu > S tand ard Lights > Target Directional Light
Top: Top view of a target directional light
Bottom: Perspective view of the same light
Directional lights cast parallel light rays in a
single direction, as the sun does (for all practical
purposes) at the surface of the ear t h. Directional
lights are primarily used to simulate sunlight. You
can adjust the color of the light and position and
rotate the light in 3D space.
Atargetdirectionallightusesatargetobjectto
aim the light.
Because directional rays are parallel, directional
lights have a beam in the shape of a circular or
rectangular pr ism instead of a "cone."
Note: When you add a t arget directional light, the
software automatically assigns a Look At controller
(page 2–344) to it, with the light’s target object
assigned as the Look At target. You can use the
controller settings on the Motion panel to assig n
any other object in the scene as the Look At target.
Note: Direct lig hts are supported in a radiosity
solution (page 3–51) only if they are pointed
downwards, outside the boundary box of the scene
geometry.
Note: The mental ray renderer assumes t hat all
directional lights come from infinity, so objects
thatarebehindthedirectlightobjectinthe
3dsMaxscenewillalsobeilluminated. In
addition, with the mental ra y renderer, directional
lights cannot generate area shadows, and do not
workwiththeBeamshader(inthelumelibrary).
See also
Lights (page 2–1272)
Name and Color Rollout (Lights) (page 2–1273)
General Lighting Parameters (page 2–1331)
In tensity/Color/Attenuation Par ameters (page
2–1345)
Advanced Effects Rollout (page 2–1341)
Shadow Parameters (page 2–1337)
Directional Parameters (page 2–1348)
Procedures
To create a tar get direct light:
1.
OntheCreatepanel,clickLights.
Standard is the default choice of light type.
2. IntheObjectTyperollout,clickTargetDirect.
3. Drag in a viewp ort. The initial point of the
drag is the location of the l ight, and the point
whereyoureleasethemouseisthelocationof
the target.
The light is now part of the scene.