9

1284 Chapter 15: Lights and Cameras
See the path annotation, above. To use the
Light Include/Exclude tool, you ha ve to create a
custom keyboard shortcut, quad or menu item,
or toolbar button.
3. IntheGeometrygroup,chooseExclude.
4. Click the Assign To Light button.
5. In the scene, click a light. If the light is hard to
locate, use the Select Ob jects dialog (page 1–78)
(keybo ard shortcut
H )topickthelight.
The object is now excluded from the light. The
Objects list at the bottom of the dialog lists the
object.
6. Render to see the effect.
Interfa ce
Geometr y group
I nclude, ExcludeTo ggles the state of a selected
object to receive light from a particular light
object. Default=include.
Ass ign to L ight Activates selection so you can
choose the light you want to use. You can only
choose one light at a time.
List Light Properties group
These controls let you v iew and edit the
include/exclude status of objects on a light-by-light
basis.