9
Procedures 1269
Testing an Atmospheric Property (page 2–1209)
Testing Another Delegate’s Behavior (page 2–1209)
Motion Synthesis
To use Motion Synthesis with non-bipedal creatures:
(page 2–1180)
Procedures: Using Bipeds in a Crowd Simulation
(page 2–1175)
Motion Mixer
General
To access the Motion Mixer from the Motion panel:
(page 2–606)
To display the Motion Mixer in a v iewport: (page
2–607)
To remove the Motion Mixer from a viewport: (page
2–607)
To add a biped to the Motion Mixer: (page 2–608)
To a d d a n o n - bip e d o b j ect t o t h e Mot ion Mixer:
(page 2–608)
To see the motions in the Motion Mixer on the biped
in the scene: (page 2–611)
Loading Clips
To import BIP clips from a file: (page 2–610)
To import clips from the Reservoir: (page 2–610)
To import clips from a motion flow script: (page
2–611)
To replace one clip with another: (page 2–612)
To replace a clip with motion from a biped in the
scene: (page 2–612)
To clone a clip: (page 2–612)
Clip Tim ing
To move a clip in time w ithin a track: (page 2–611)
To move all clips horizontally on one track: (page
2–611)
To move a clip to another track: (page 2–611)
To change the length of a clip without changing its
speed: (page 2–615)
To change the speed of an entire clip: (page 2–616)
To prepare to warp a clip’s time: (page 2–621)
To warp a clip’s time: (page 2–621)
To add multiple time warps to a clip: (page 2–622)
Trackgroups
To add a new trackgroup for the biped: (page 2–614)
To filter and name a trackgroup: (page 2–614)
To convert a clip track from one type to another:
(page 2–608)
To add a Transition or Layer track to a trackgroup:
(page 2–608)
Transitions
To create a transition between two clips: (page
2–618)
To change the focus on a foot-based transition with
Biped animation: (page 2–619)
To adjust a weight curve: (page 2–620)
Biped Balance
Toadjustbalanceusingthebalancetrack:(page
2–623)
To fine-tune balance compensation on the pelvis
and spine: (page 2–624)
Saving M ixer Data
To perform a mixdown and copy it to the biped:
(page 2–625)