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1268 Chapter 14: character studio
To collapse a controller: (page 2–897)
To add controllers to multiple biped parts at the
same time: (page 2–897)
To animate the weights of an added controller: (page
2–897)
Miscellaneous
To load a file created with differ ent system units:
(page 2–1099)
Tohidethefinger,toe,andheaddummyobjects:
(page 2–923)
To change biped display: (page 2–854)
To select f rom the screen: (page 2–889)
To reposition a freeform animation (with no IK
attachment) or a footstep animation: (page 2–927)
To reposition a biped with limbs attached to an
Object Space object (IK attachment): (page 2–928)
To repos itio n a b iped w ith l imb s a t tac h ed to w orld
space (IK attachment): (page 2–928)
Torepositionabipedanimatedwithamotionflow
script: (page 2–928)
Toscaleabipedthathasameshattachedtoitby
using Physique: (page 2–1100)
Facial Animation (page 2–1100)
To isolate lip vertices fr om influence by inappr opriate
links: (page 2–1103)
Cr owd S ys t e m
Crowd and Dele gate Helpers
To create a Crowd helper object: (page 2–1158)
To create a Delegate helper object: (page 2–1158)
To clone and scatter delegates: (page 2–1158)
To link objects to delegates: (page 2–1169)
To associate bipeds with delegates: (page 2–1169)
To edit multiple delegates: (page 2–1197)
To g roup delegates into a team: (page 2–1201)
Behaviors
To create a new behavior assignment: (page 2–1201)
To use assign behaviors to delegates: (page 2–1162)
To modif y an existing behavior assignment or
assignments: (page 2–1202)
To use the Avoid behavior: (page 2–1165)
To use the O rientation behavior: (page 2–1167)
To use the Path Follow behavior: (page 2–1163)
To use the Repel behavior: (page 2–1166)
To use the S eek behavior: (page 2–1163)
To add a Vector Field space warp: (page 2–1166)
To use a Vector Field space warp with delegates:
(page 2–1166)
To use the Speed Var y behavior: (page 2–1168)
To use the Surface Arrive behavior: (page 2–1164)
To use the Surface Follow behavior: (page 2–1164)
To use the Wall Repel behavior: (page 2–1165)
To use the Wall Seek behavior: (page 2–1163)
To use the Wander behavior: (page 2–1231)
Solving a Crowd Simulation
To solve a simulation : (page 2–1168)
To speed up the solution time: (page 2–1168)
To troubleshoot the simulation: (page 2–1168)
Cognitive Controllers
To set up and use a cognitive controller: (page
2–1170)
Testing a Particle System Parameter (page 2–1209)