9
Procedures 1267
To a dd a b o n e afte r P hys i q ue i s a ppli ed u s i ng
Reinitialize: (page 2–1081)
To add a b one a f t er P hys i que i s appl ied u s i ng Ad d
(Add Bone): (page 2–1082)
To optimize skin objects: (page 2–1100)
To reinitialize a scaled mesh: (page 2–1100)
Bulges
To create a new bulge angle using the Bulge Editor:
(page 2–1115)
To cr eate a new bulge angle on a selected link: (page
2–1142)
To add a cross section: (page 2–1116)
To change the shape of a cross section: (page 2–1117)
To make a cross section the active cross section:
(page 2–1116)
To choose a specific bulge angle for editing: (page
2–1116)
To change a bulge angle value: (page 2–1116)
To select multiple cross sections: (page 2–1116)
To move cross sections along the link: (page 2–1117)
To copy and paste cross sections: (page 2–1117)
To change the Profile view orientation: (page
2–1117)
To delete a bulge angle: (page 2–1116)
To delete a cross section: (page 2–1116)
Links and Tendons
To adjust joint intersection parameters: (page
2–1140)
To create and attach a tendon: (page 2–1097)
To attach a tendon to another link: (page 2–1097)
To delete a tendon: (page 2–1097)
Saving and Reu sing Physique Information
To save Physique data: (page 2–1107)
To load Physique data: (page 2–1107)
To merge a skinned biped: (page 2–922)
To clone a skinned biped: (page 2–924)
Figure Mode
To work in Figure mode: (page 2–849)
To adjust the biped cen ter of mass with Ru bber
Band: (page 2–853)
To rubber band an arm or leg link: (page 2–853)
To Scale a Biped and a Physique Mesh: (page 2–984)
To save a biped’s figure information to a file: (page
2–856)
To load a biped fig ure: (page 2–856)
Layers
To increment all keys using layers (global offset):
(page 2–914)
To increment an interval of keys with an envelope
(blended offset): (page 2–914)
To increment an interval of keys without an envelope
(nonblended offset): (page 2–914)
To use layers to reposition a biped with freeform
animation: (page 2–928)
Props
Example: To animate a biped swinging a prop with
one hand: (page 2–899)
Example:Toanimatethebipedswitchingtheprop
to the other hand: (page 2–899)
To collapse the transforms of a prop: (page 2–900)
Controllers and Biped
To add a controller to a biped object: (page 2–896)