9
1264 Chapter 14: character studio
warp information for edited clips. See Expor ting
Animation to the Biped (page 2–624).
PHY—Physique file. Con tains informa tion on
envelope sizes and vertex weights set up with
thePhysiquemodifier.SeeSaving and Loading
Physique Data (page 2–1098).
STP—Step file. Con tains footstep data. See Loading
and Saving STP Files (page 2–924).
BV H, CSM, MNM—These file formats cont ain
motion-capture data. They are not specific to
character studio.SeeBVH File (page 3–920),
CSM File (page 3–925),orMNM File (page 3–973)
in the glossary.
Procedures
These procedures appear elsewhere in this User
Reference, in their asso ciated topics. Here, they are
organized by feature.
Biped and Physique
Creating a Biped
To delete a biped: (page 2–854)
To create a biped on a surface: (page 2–845)
To change the biped name upon creation: (page
2–847)
To change the biped name after creation: (page
2–847)
To create a Named Selection for the biped center of
mass: (page 2–847)
Loading and Viewing Motion
To save animation you have created or imported to
a BIP file: (page 2–921)
ToloadbipedmotionfromanexistingBIPfile:
(page 2–920)
To preview biped motion using biped playback stick
figure: (page 2–929)
To preview biped motion using the full biped model:
(page 2–929)
Animating the Biped with Freeform
To use pivots: (page 2–907)
To make a hand or foot follow an object: (page
2–908)
To anchor a hand or foot: (page 2–909)
Animating the Biped with Footsteps
To create footsteps automatically: (page 2–862)
To create multiple footsteps: (page 2–988)
To create footsteps beginning at the current frame:
(page 2–864)
To make the biped walk up or down stairs: (page
2–992)
To make the biped walk in place: (page 2–992)
To make the biped walk backward: (page 2–992)
To prepare for manual footstep creation: (page
2–864)
To c reate f o ot s teps m a nua l ly, b e g i nni ng at t he
current frame: (page 2–989)
To append footsteps onto the existing footsteps:
(page 2–989)
To create footsteps using AutoGrid: (page 2–864)
To make the biped speed up as it walks: (page 2–992)
To ac tivate footsteps: (page 2–865)
To deactivate footsteps: (page 2–866)
Editing Footsteps
To save footstep data: (page 2–925)
To move selected footsteps in time: (page 2–871)