9

character studio File Formats 1263
controller scripts, the statement "at time t" needs to
be invoked bec ause the animation is not running
when the synthesis takes place.
fn stoppedScript delt=(
at time t
if del.pos.z < 65 then 1 else 0
)
Inter face
Use Script Turn this on to use a MAXScr ipt scr ipt
to control a clip.
Script—Enter the na me of the function defined by
the script, also found at the start of the script.
Edit S cr ipt—Opens a MAXScript editor window
that lets you edit the script.
File Formats and Index of
Pr ocedur es
char acter studio File For mats
character studio uses several propr ietary fi le
formats for various functions.
BIP—Motion file. Includes biped motion and
thesizeoftheoriginalbipedsomotioncanbe
accurately loaded to other bipeds. Can be loaded
directly onto a biped, or used to combine motions
with Motion Flow or the Motion Mixer. See
Loading and S aving BIP Animation (page 2–920).
FIG—Figurefile. Containsthesizesandposesof
each biped body part, and over al l biped size. Use
thisfiletosaveandloadabipedposeinFigure
mode. S ee Saving and Loading FIG Files (page
2–855).
CP YCopy file. Contains postures, poses and
tracks you have copied with the Copy/Paste
rollout. See Copying and Pasting Postures and Poses
(page 2–910) and Copying and P asting Tracks (page
2–926).
MFE—Motion Flow Graph file. Contains the
motion flow graph, and a motion flow script if one
was present for the biped upon saving. See Saving,
Loading, and Appending Motion Flow Graphs (page
2–1032).
MIX—Motion Mixer file. Contains clip data,
tracks and trackgroups, transitions between
clips, track/clip weights, and scale, trim and time