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1258 Chapter 14: character studio
Inter face
Use P itch—Turn on to have the motion sy nt hesis
engine consider delegate pitch in determining
whether to activate the state.
RangeChooseRangetohavethemotion
sy nthesis eng ine activate the clip when the
delegate’s pitch falls inside the specified range.
Range Display—After you synthesize the Master
Motion Clips, displays delegates minimum,
average, and m aximum pitch.
MinSet a minimum pitch for the range.
Max—Set a m aximum pitch for t he range.
Unique—Choose Unique to have the mot ion
sy nthesis e ngine ac tivate the clip w hen the
delegate’s pitch matches a specific value, optionally
with a rising, falling, or constant value before or
after the specified value.
Value—Set a unique pitch value
In/Out—These radio buttons let you specify the
behavior of the parameter b efore and after the
unique value is met.
Anything—Pitchbeforeorafterthetargetvalue
is not relevant.
Decreasi ng—Pitch decreases before or after it
reaches the target value.
Co nstantPitchbeforeorafterthetargetvalue
is constant.
Increasing—Pitch increases before or after it
reaches the target value.
Scale Pitch Orientation group
These settings let you scale the pitch at which the
animation is played, depending upon the pitch of
the delegate. By default, when Scale Pitch is off, the
animated object will pitch normally. If you turn
it on, you can then set a Base Pitch at which the
animation should play, plus a percentage to specify
howmuchtheBasePitchismodifiedbytheactual
delegate pitch. If the Percent age is 100, then only
theBasePitchwillbeused;anythingelsewillscale
between the base pitch and the delegate pitch. This
is useful for when birds a nd other objects elevate,
but don’t pitch up.