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1254 Chapter 14: character studio
and then synthesize (see the procedure below).
After you synthesize, t he different proper ty panels
of the ClipState dialog will show the actual ranges
and average values of delegate motion. These
values are saved with the scene.
Note: The default name of this dialog is "ClipState"
because that’s the default name of t he first state
created on the Synthesis dialog > State panel. It’s
thedialoginvokedbyclickingtheEditProperties
button. If you rename the state, the dialog assumes
the changed name.
Automatic St ate Crea tion
character studio can create states automatically if
youturnonCreateStateontheSynthesisdialog>
Motion Clips panel. You can use this feature if you
created a creature that contains lateral motion as
well as looping motion.
If you turn on a ll the options in the Motion Clips
panel > Remove Local group, then character
studio createsastatethatreflectstheactual
heading, speed, and acceleration of your creature.
When a delegate approaches the heading and speed
containedinthisstate,ittriggerstheappropriate
motion clip. This method preve nts sliding feet
when animating mult i-legged creatures.
See also
Synthesis Dialog (page 2–1246)
S peed Pa nel
Select a Crowd helper. > Modify panel > Global Clip
Controllers rollout > New > Choose GlobalClip objec t.
> Select object in list. > Edit > Synthesis dialog > State
panel > New State > Edit Properties > Clip S tate dialog >
Speed Panel
Track View > Global Tracks > Block Control > GlobalClip
Properties > Synthesis dialog > State panel > New State >
Edit Properties > ClipState dialog > Speed Panel
To have delegate speed considered for motion
sy nthesis, turn on Use Speed, choose Range or
Unique, and then make the appropriate settings.
Speed is measured in units p er animation frame,
wheretheunitisthecurrent3dsMaxsystemunit.
By default, this is Generic Units.