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1250 Chapter 14: character studio
If two states have the same precedence, the state
with a greater weight will be give higher priority
considered during random selection.
Animation S tart Percent—Specifies where in the
clip’s animation you want it to start playing when
the s tate is active.
Atthedefaultvalueof0,theanimationwillstart
once the state is active. If the value is 66, the
animationwillstartplayingtwo-thirdsofthe
wayinoncethestatebecomesactive. Youcan
alsorandomizewheretheanimationstartsby
specifying a Animation Start Deviation value
other than 0.
Animation S tar t Deviation—Yo u c a n r a n d o m i z e
where the animation starts by specifying a
Animation Start Deviation value other than 0.
Range=0.0 to 1.0.
StateActivePercent—Specifies the percentage of
time the state needs to be valid over its interval
in order for it to be selected. Range=0 to 100.
Default=50.
Clip Select Seed—Changes how the r andom
selections o ccur.
If the value stays the same, you are guaranteed to
get the same random selections for that state.
OK —Acceptschangesandclosesthedialog.
Synthesis Panel
Select a Crowd ob ject. > Modify panel > Global Clip
Controllers rollout > N ew > Choose a GlobalClip object.
> S elect the object in the list. > Edit > Synthesis dialog >
Synthesis panel
Open Track View > Global Tracks > Block Control >
GlobalClip Proper ties > Synthesis dialog > Synthesis panel
Controls in the Synthesis panel are for adding
objects to be synthesized, selecting blend
transition points, and performing the synthesis.
When you synthesize, different sequences of
motion clips are applied to each specified object
based on the behavioral motion of its delegate.
See also
Synthesis D ialog (page 2–1246)
Motion Clips Panel (page 2–1246)
State Panel (page 2–1248)
Interfa ce
Master Motion Clips list—Displays the objects to
which the synthesized motion will be applied.