9
Motion Clips Panel 1247
Inter face
Global Object—Click Global Object and pick the
object that contains the animation (a l l the clips) in
the S elect Global Objects To Copy dialog.
Global Motion Clips group
List Window—The list of motion clips. The clips
that you create appear in this list.
Edit Window—Rename or change the color for the
selected motion clip.
From Global O b ject group
Cr e a te S tate—Create a new state with parameters
specific to the motion clip, such as speed, heading,
acceleration, and so on.
character studio eva luates the motion and
orientation of the object and creates a new state
with parameters set accordingly.
RemoveLocalX,Y,Z,Orientation—Turn on a ny or
all of these options to strip out transformation and
orientation data from the motion clip.
Theideaistoanimatetheglobalobjectwithfull
lateral motion. character studio then creates
states based on t he actua l motion of the global
object. After the states are created, the animation is
stripped from the object. When delegates linked to
clonesoftheglobalobjectcomeclosetotheactual
motion recorded in the state, then the appropriate
state is used to trigger the motion clip.
This technique is used to minimize sliding feet. If
youanimateacreaturewithmanylegs,youshould
animate lateral motion as well a leg motion. Then
you create clips that record and then strip out the
lateral motion that you created. When the delegate
approaches the speed and direction you created
originally on the global object, then the leg motion
clip will be activated by the state; leg motion will be
accurate relative to speed, preventing sliding feet.
New—Lets you set up a new motion clip. Displays
the MotionClip Parameters dialog (page 2–1252)
whereyoucanspecifythenameanddurationof
the clip.
This selects all act ive controllers.
Modify—Lets you modify a motion clip’s
parameters. Highlig ht the clip to modify, and then
click Modify. Displays the MotionClip Parameters
dialog (page 2–1252),whereyoucanspecifythe
name and duration of the clip.
Also, if you’ve changed the animation on the
Global Object, you can re-apply it to a clip simply