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1246 Chapter 14: character studio
Synthesis Dialog
Select a Crowd ob ject. > Modify panel > Global Clip
Controllers rollout > New > Choose a GlobalClip object. >
Select the object in the list. > Edit > Synthesis dialog
Open Track View > Global Tracks > Block Control >
GlobalClip Properties > Synthesis dialog
The Synthesis dialog is where you set up motion
synthesis for non-bipedal crowd members. It
uses three panels to split up the workflow. On the
Motion Clips panel, you specify the global object
from which the motion clips are to be derived; you
also set up the motion clips here. Controls on the
Statepanelletyousetupstatesandlinkclipsto
states. The Synthesis panel controls let you blend
clips and synthesize the motion for some or all
crowd members.
The panels are:
Motion Clips Panel (page 2–1246)
State Panel (page 2–1248)
Synthesis Panel (page 2–1250)
See also
ClipState Dialog (page 2–1253)
Procedure
Usage of the Synthesis dialog is closely associated
withusageoftheClipStatedialog.Foraprocedure
that combines both, see To u s e Mo t ion Sy nt h esis
w ith non-bipedal creatures: (page 2–1180).
Motion Clips Panel
Selec t a Crowd object. > Modify panel > Global Clip
Controllers rollout > New > Choose a GlobalClip object.
> Select the objec t in the list. > Edit > Synthesis dialog
> Motion Clip s panel
Open Track View > Global Tracks > Block Control >
GlobalClip Proper tie s > Synthesis dialog > M otion Clips
panel
On the Motion Clips panel, you specify the global
object from which the motion clips are to be
deriv ed. You also set up the motion clips here.
See also
Synthesis D ialog (page 2–1246)
State Panel (page 2–1248)
Synthesis Panel (page 2–1250)