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Global Clip Controllers Rollout 1241
Global Clip Controllers R ollout
Create panel > Helpers > Object Type rollout > Crowd >
Global Clip Controllers rollout
Select a Crowd ob ject. > Modify panel > Global Clip
Controllers rollou t
Use global clip controllers when assigning
non-biped animated objects (such as a bird
flapping its wings) to delegates in a crowd
simulation. Applications include synthesis of
animation activity based on a variety of criteria,
such as an object’s speed, acceleration, and
pitch. This group of controls replicates the Track
Viewcontrolsforthesamefunctionality.Foran
in-depth discussion of global clip controllers and
related topics, see:
Non-Biped Crowds (page 2–1179)
Synthesis Dialog (page 2–1246)
ClipState Dialog (page 2–1253)
For a procedure covering clip controller usage, see:
To use Motion Synthesis with non-bipedal creatures:
(page 2–1180)
Inter face
(Li st)—Lists objects designated as Global O bjects,
whose controllers can be used as animation clips
to cont rol other objects (typically clones).
To designate an object a s a Global Object, click
the New button, a nd then selec t the object in the
Select dialog.
New—To designate a Global Object and add it to
the list, click this button, and then select the object
in the Select dialog.
Edit—To modif y a G loba l Obje c t’s prop e r t i e s, clic k
its name in the list, and then click this button. T his
opens the Synthesis dialog (page 2–1246).
Loa d—Loads a previously saved Global Motion
Clip (.ant)filefromdisk.
Save—Stores the current Global Motion Clip
settings on disk in the .ant file format.
Vector Field Space Warp
Create panel > Space Warps > Particles & Dynamics >
Object Type rollout > Vector Field
A vector field is a special type of space warp that
crowd members use to move around irregular
objectssuchascurved,concavesurfaces. The
Vector Field gizmo, a box-shaped lattice, is placed
and sized so that it surrounds the object to be
avoided. The vectors are generated from the
lattice intersections. These vectors are, by default,