9

Solve Rollout 1233
Inter face
SolveRuns the crowd simulation continuously,
applying all specified b ehaviors to delegates to
which they are assigned. Solving a simulation
overwrites any previous solutions.
To abort a solution in progress and save all keys
generated up to that point, press the
Esc key.
Alternatively, with complex simulations, you
cansavetimebypressing
Shif t+Esc to abort a
solution without saving keys.
Step Sol ve—R uns the crowd simulation one frame
at a time, starting at the current frame as specified
bythetimesliderposition. Pressthe
spacebar
to advance one frame.
To abort a solution in progress and save all keys
generated up to that point, press the
Esc key .
When you do so, the software disregards any
non-default settings for Save Every N th Key.
Alternatively, with complex simulations, you
cansavetimebypressing
Shif t+Esc to abort a
solution without saving keys.
Note: Step Solve always starts at the current frame;
it disregards the Simulation Star t setting.
Simulation Sta rt—Thefirstframeofthesimulation.
Default=0.
To make the solution repeatable, set this and keep
it the same.
Start Solve—The frame at which you begin solving.
Default=0.
Thisvaluemustbegreaterthanorequaltothatof
Simulation Start. If greater, the s olve will b e gin in
themiddleofthesimulation.
Start Solve should equal Simulation Start the
first time you solve, so that when you set Start
Solvetostartinthemiddleofthesimulation,the
simulation up to that point will be correct.
Note: If you set Start Solve to a frame number lower
than the first frame of the ac tive time segment,
character studio changes the first frame of the
time segment to the Star t Time value.
End S olve—Specifies the last frame considered for
the solution. Default=100.
Note: If you set End Solve to a frame number higher
thanthelastframeoftheactivetimesegment,
character studio changes the last frame of the
time segment to the End Solve va lue.