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106 Chapter 11: Space Warps and Particle Systems
Right: Bomb viewport icon
Left: T orus knot
Effect of exploding the torus knot
Procedure
To create a Bomb space warp:
1.
On the Create p anel, click Space
Warps. Choose Geometric/Deformable f rom
the list, and then on the Object Type rollout,
click Bomb.
2. Create mesh objects to be exploded.
3. On the toolbar, click the Bind to Space
Warp bu tton.
4. Drag the mouse between each object and the
Bomb space war p.
5. Adjust Bomb parameters to achieve different
effects.
Interfa ce
Explosion group
Strength—Sets the power of the bomb. Larger
values make the particles fly farther. The closer
an object is to the bomb, the greater the effect of
the bomb.
Spin—Therateatwhichfragmentsrotate,in
revolutionspersecond. Thisisalsoaffectedby
the Chaos parameter (which causes different
fragments to rotate at different speeds), and by the
Falloff parameter (which causes the force of the
explosion to be weaker the farther the fragment
is from the bomb).
Fa lloff—Thedistancefromthebomb,inworld
units, of the effect of the bomb. Fragments past this
distance are not affected by the Strength and Spin
settings, but are affected by the Grav ity setting.
Forexample,thisisusefulforblowingupthebase
of a building, and hav ing the top of the building
topple. To see the effect, place a bomb at the base