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1220 Chapter 14: character studio
Fa lloff—
Default=2.0.
Display R adii—Theradiiaredisplayedwhenthe
force is active.
Co lor SwatchShows the color used to draw the
Repel force vector during the solution. Click the
box to choose a different color. Default=violet.
Display Force—When on, force exerted on the
delegate(s) by the Repel behavior is drawn in
the viewports as a vector during the simulation
solution.
Scripted Behavior
Create panel > Helpers > Object Type rollout > Crowd >
Setup rollout > New button > Scripted Behavior
Select a Crowd object. > Modi fy panel > Setup rollout >
New button > Scripted Behavior
The Scripted behavior lets you create custom
behaviors using MAXScript. A scripted behavior
can incorporate one of three behavior types:
Force, Constraint, or Orientation.
For detailed information on scripting behaviors,
see the MAXScript reference, available f rom the
Help menu.
Inter face
Behavior TypeChoose Force, Constraint, or
Orientation.
Scri pt Context Na me—Specify a name for the script.
Edit MAXScript—Click to open an editor w indow.
Seek Behavior
Create panel > Helpers > Object Type rollout > Crowd >
Setup rollout > N ew button > Seek Behavior
Select a Crowd object. > Modify pa nel > Setup rollo ut >
New button > Seek Behavior
The Seek behavior lets you specify any object
orobjectsasastationaryormovingtargetfor
delegates. D elegates m ove toward the target during
the crowd simulation while turning as necessar y.
Interfa ce
None (la bel)—Specifies a single target. Click this
button, and then click the target object in the
viewport. The target name then appears on the
button.