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1216 Chapter 14: character studio
moving in. A va lue of 1.0 indicate s maximum
responsiveness, and w i ll point in the direction the
delegate is moving (within the limits) w hi le a lower
value means that it is less responsive. Default=1.
Range=0 to 1.
Pitch group
Use these controls to affect how delegates turn on
the left-right axis.
Relative—When on, Pitch settings are applied
relativetothedelegate’spitchatthetimethe
behavior takes effect. When off, settings are
absolute. Default=off.
Min Pitch—The minimum number of degrees
adelegatecaninclineordecline. Thisnumber
should be lower than the Max Pitch value.
Default=-180. Range=-180 to 180.
Max Pitch—The maximum number of degrees
adelegatecaninclineordecline. Thisnumber
should be higher than the Min Pitch value.
Default=180. Range=-180 to 180.
Max Pitch Velocity—Specifies how much the
delegate’s pitch can change per frame. This
controls angular acceleration and deceleration.
Default=180.
Pitch Response—Determines how quickly the pitch
follows the direction the object is moving in. A
value of 1.0 indicates maximum responsiveness,
sothatwillpointinthedirectionthedelegateis
moving (within the limits) while a lower valu e
meansthatitislessresponsive. Default=1.
Range=0 to 1.
Bankin g group
Use these controls to affect how delegates turn on
the in-out axis. Banking is primarily a result of
heading changes.
Max B ank—The maximum number of degrees the
delegate can ban k. D efault=30.0.
Max Bank Velocity—The maximum number of
degrees the delegate’s bank ang le can change per
frame. This controls angular acceleration and
deceleration. Default=3.0.
Bank per Turn—The number of degrees the delegate
willbankasafunctionoftheturnangleatthe
current frame. For example, if Bank per Turn=1,
the delegate will bank one degree for every deg ree
it is turning at a given frame. Default=1.0.
Pa th Fol l ow Beha v i or
Create panel > Helpers > Object Type rollout > Crowd >
Setup rollout > New bu tton > Path Follow Behavior
Select a Crowd object. > Modify pa nel > Setup rollo ut >
New button > Path Follow Behavior
The Path Follow behavior lets you direct delegates
to traverse a specified path during a crowd
simulation. Delegates can move forward or
backward along paths, and when they reach the
end, they can lo op back to the start or reverse
direction, or even cont inue in the same general
direction.
If the delegate’s star t position isn’t on the path
at the start of the simulation, it moves to the
path before following the path. Dur ing the
solution, character studio intermittently displa ys
an optional target icon to show the delegate’s
immediate goal; this changes as the simulation
proceeds.