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Bomb Space Warp 105
Thediskfloats20unitsabovetheterrain.Next,
change the affected vertices.
4. Select the disk/cylinder.
5. In the modifier stack display, click the Cylinder
item so it’s highlighted in gray.
6. Apply a Mesh Select modifier .
7. At the Vertex sub-object level, in the Front
viewport, region-select the b ottom cap ver tices
of the cylinder.
8. Remain at the sub-object level, and in the stack
display click the Conform Binding item.
9. In the viewport, select the C onform icon.
10. IntheModifypanel,turnonUseSelected
Ve r t i c e s .
Nowthatonlythebottomcapverticesare
selected, the rest of the cylinder is restored.
If you adjust the viewing angle and play the
animation, you’ l l see that the bottom face of the
cy linder follows the terrain, while the rest of the
cylinder retains its shape.
Inter face
Wrap To Object group
These options provide controls to select the target
object.
Pick Object—Clickthis,andthenselectanobject
in the scene. The object you select becomes the
barrier against which the bound object’s vertices
will be pushed.
Object—Displaysthenameofthepickedobject.
Move Ve rtices group
These options affect how the vert ices are moved.
Default Projection Distance—The distance a vertex
in the bound object moves from its original
location if it does not intersect the target object.
Standoff Distance—Thedistancemaintained
between the vertex and the surface of the target
object. For example, if set to 5, the vertices can be
pushed no closer than 5 units from the surface of
the target object.
Use S elected V er t ices—When on, only the
sub-object selection of vertices on the Stack are
pushed. Whenoff,allverticesintheobjectare
pushed regardless of the Stack selection.
Display group
Icon S ize—Specifies the size of the icon.
Bomb Space Warp
Create panel > Space Warps > G eom etric/Deformable >
Object Type rollout > Bomb
Create menu > Space Warps > Geometric/Deformable
>Bomb
The Bomb space warp explodes objects into their
individual faces.