9
Behavior Rollout 1211
1.0 m inus the other p arameter, decrease the other
parameter first.
Transition Condition—ThenameoftheMAXScript
function that specifies when /how the transition
is to occur.
This name must also appear at the beginning of the
main function in the script, after "fn". The script
can contain additional functions that are called by
themainfunctionandeachother.
Edit MAXScript—Opens an editor w indow for
editing, saving, and loading the transition’s
MAXScript scr ipt.
OK —Closes the dialog a nd implements changes.
Cancel—Closes the dialog and ignores changes.
B ehav ior R ol lout
Create panel > Helpers > Object Type rollout > Crowd >
Setup rollout > N ew button
Select a Crowd object. > Modi fy panel > Setup rollout >
New button
Select a Crowd object. > Modify panel > Setup rollout
> Choose a behavior.
The Behavior rollout appears in the Crowd object
command panel after you first add a behavior to
the scene using the Setup rollout. The rollout’s
full name (for example: Avoid Behavior or Seek
Behavior) depends on the current beha vior,
displayedinthetextboxintheSetuprollout.To
display the rollout for a different behavior, choose
the behav ior from the drop-down list.
Note: If you add the first behavior to the scene from
the BehaviorAssignmentsandTeamsDialog(page
2–1200), a behavior rollout does not automatically
appear in the Crowd command panel. You must
first choose the behavior from the drop-down list
at the b ottom of t he Setup rollout.
Use the controls in this rollout to modify the
behavior. Following is a list of available behavior s:
Avoid Behavior (page 2–1211)
Orientation Behavior (page 2–1214)
Path Follow B ehavior (page 2–1216)
Repel Behavior (page 2–1218)
Scripted Behavior (page 2–1220)
Seek Behavior (page 2–1220)
Space Warp Behavior (page 2–1221)
Speed Vary Behavior (page 2–1222)
Surface Arrive B ehavior (page 2–1223)
Surface Follow Behavior (page 2–1226)
Wall Repel B ehavior (page 2–1227)
Wall Seek Behavior (page 2–1229)
Wander Behavior (page 2–1231)
For a detailed description of spec ific behaviors,
refer to the above topics. For an overall look at
behaviors, see Assigning Behaviors (page 2–1159).
Behaviors
Av o id Be h avio r
Create panel > Helpers > Object Type rollout > Crowd >
Setup rollout > New button > Avoid Behavior
Select a Crowd object. > Modify pa nel > Setup rollo ut >
New button > Avoid Behavior
The Avoid behavior lets you specif y any object
or objects t hat delegates must keep away f rom.