9
Behavior Assignments and Teams Dialog 1203
Usethisbeforemodifyinganassignment,toavoid
possible confusion.
New B ehav ior—Opens the Select Behavior Type
dialog (page 2–1205),whichletsyouadda
behavior to the scene for use in an assignment.
To m o d i f y a ne w b ehav i or, u s e t h e f a c i l i t i e s
available in the Crowd object’s rollouts.
Note: If you add the first behavior in the scene
from this dialog, the text box in the Crowd object
> Setup rollout remains empty, and no rollout for
the behav ior appears. To edit the behavior, choose
it from the list.
New Assignment/Reset Assignment—Click to assign
a behavior or behaviors or a cognitive controller to
a delegate or team.
This vert ical button with five r ight-pointing
arrows on it is situated between the Assignment
Design and Behavior Assignments group. It’s
available only when two items in t he Assignme nt
Design group are highlighted (exception: Multiple
behav iors can be highlighted). If no item in
the Behavior Assignments group is highlighted,
clicking the button creates a new assignment
and adds it to the assignments list. If one or
more items in the Behavior Assignments group
are highlighted, clicking the button sets the
highlighted assig nments to u se the highlighted
delegate/team and behavior/cognitive controller
combination.
Behavior Assignments group
Lets you create and modify behavior assignments.
List box—Displays all current behavior
assignments, including team or delegate name,
assigned behavior or cognitive controller, weight
setting, and active status.
Items are sorted in alphabetical first by
Delegate/Team name, and then by B ehavior/Cog
name. A dashed line appears before a list entry if
it’s the first item for that delegate or team.
To modify or delete an assignment, choose it from
the list, whereupon t he sof tware highlights the
assigned components in the Assignment Desig n
group. Make the changes using the remaining
controls in this dialog.
Note: You can select multiple assig nments from the
list by
Ctrl +clicking for non-contiguous items
or
Shif t +clicking for contiguous items. To clear
an item,
Ct rl +click it.
Weigh t—Therelativeeffectoftheassigned
beha vior or cognitive controller. The higher an
assign ment’s Weight setting is than others’, the
greater relative effect it will have. This setting is
animatable. Default=1.0.