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1200 Chapter 14: character studio
Add—
Clickthistoopenthestandard3dsMax
Select dialog, which lists all bipeds in the scene
that are not cur rently listed in the Associate Bipeds
with Delegates dialog. Make your selection, and
then click the Select button to add the delegates
to the Objects list.
Remove—Removes the highlighted biped or bipeds
from the list.
Shift Up/Shif t Down—Use the arrows between the
two lists to move highlighted items higher or lower
in the lists.
When Make Specified Associations is chosen and
you click the Associate button, the software creates
associations between pairs of items at matching
positions in the lists.
Delegates—Lists delegates available for linking,
specified using the Add function (see following
item).
You can highlight any number of objects from this
list for shifting up or down, or deleting.
To clear h ighlighted items, cont rol-click them.
Add—Clickthistoopenthestandard3dsMax
Select dialog, which lists all delegates in t he scene
that are not cur rently listed in the Associate Bipeds
With Delegates dialog. Make your selection, and
then click the Selec t button to add the delegates to
the Delegates list.
Remove—Removes the selected delegate or
delegates from the list.
Clear Associations—When this is on, and you
click the Disassociate button , character studio
eliminates any delegate-biped associations. Makes
the Bipeds list and buttons unavailable.
Mak e Specified Associations—When chosen, and
you click the Asso ciate button, character studio
associates each parallel delegate-bip ed pair in the
two lists. That is, the first delegate is associated
w ith the first biped, the second delegate with the
second biped, and so on.
Asso ciate D elegates W ith Closest B i ped—When
chosen, and you click the Associate button,
character studio calculates the biped nearest each
delegate in the scene and lin ks the two together.
Set Delega tes to Use Biped —When on, and you
clicktheAssociatebutton,thesoftwareturnson
the Use Biped option for all delegates listed in the
dialog.
Associate/Disa ssociate—Implements specified
changes, ca lculates any random values, and closes
the dialog. Button text changes to "Disassociate"
when the Clear Associations option is chosen.
Clo se—Remembers any changed settings and
closes the dialog. No new delegate sett ings are
calculated or applied.
Cance l—Ignoresanychangesandclosesthedialog.
B ehavi or A ssi gnments and Teams
Dia log
Create panel > Helpers > Object Type rollout > Crowd >
Setup rollout > Behavior Assignments
Select a Crowd object. > Modify pa nel > Setup rollo ut >
Behavior Assignments
The Behavior Assignments and Teams dialog lets
you group delegates into teams (page 2–1204),and
assign behav iors and cognitive controllers (page
2–1206) to individual delegates and teams. It also
lets you mo dify existing assignments.
Thedialogismodeless;whileit’sopen,youcan
use the Modify panel to adjust behaviors and set
up new behaviors, as well as an imate assignments’
Weight settings.