9

Associate Bipeds With Delegates Dialog 1199
Turning group
These parameters are the same as those found in
thedelegateobjectsMotion Parameters rollout
(page 2–1183). For an explanation of the Random
and SET check boxes, see the introduct ion to this
topic.
Bankin g group
These parameters are the same as those found in
thedelegateobjectsMotion Parameters rollout
(page 2–1183). For an explanation of the Random
and SET check boxes, see the introduct ion to this
topic.
Biped group
These parameters are the same as those found in
thedelegateobjectsMotion Parameters rollout
(page 2–1183). For an explanation of the Random
and SET check boxes, see the introduct ion to this
topic.
St or ed Di a log S et ti ngs—Use this list to specify
up to 10 different combinations of delegates and
settings. To store a combination, choose a name
from the list, and then s pecify the delegates and
settings. To recall a combination, choose its name
from the list. To rename a combination, choose its
name f rom the list, and then highlight the name
and edit it u sing the keybo ard.
Che ck A ll Set sClickthisbuttontoturnonallSET
check boxes. This ensures that any changes you
make in the dialog take effect w hen you click the
Apply Edit button.
Apply Edit—Click Apply Edit to implement all
changed settings and exit the dialog.
Clo se—Click Close to remember, but not
implement, all changed settings and exit the
dialog.
CancelClick Cancel to forget all changed settings
and exit the dialog.
Ass oci ate B ipeds Wi th Del egates
Dia log
Create panel > Helpers > Object Type rollout > Crowd >
Setup rollout > Biped/Delegate Associations button
Select a Crowd object. > Modify pa nel > Setup rollo ut >
Biped/Delegate Associations button
Usethisdialogtoassociateanynumberof
delega tes with an equal number of bipeds. Add
delegates and bipeds to the two lists, and order
them s o the desired pairs are across from each
other. Then choose Make Specified Associations
and click the Associate button. Alternatively, you
can remove existing delegate-biped assoc iations,
orsimplyassociateeachdelegatewiththebiped
nearest it in the scene.
Interfa ce
Bipeds—Listsbipedsavailableforlinking,specified
using the Add function (see following item). You
can select any number of objects from this list for
shifting up or down, or deleting.
To clear hig hlighted items, control-click them.