9
Scatter Objects Dialog 1193
None (l abel)—
Use this button to specify the "to"
direction. Click the button, and then select an
object toward which the scatter objects are to look.
Sideways Deviation—Sets a maximum dev iation
angle in degrees for the objects’ sideways
orientation. If the scatter objects should look in an
object’s general direction but may look at a spot to
either side of the t arget, use Sideways Deviation
tosetthemaximumamountbywhichtheycan
deviatefromthecalculatedangle. Theactual
deviation amount for each object is calculated at
random, based on the Deviation settings and the
Rand Seed setting. Range=0.0 to 180.0.
Up/Down Dev ia t ion—Sets a maximum deviation
angle in degrees for the objects’ up/down
orientation.
If scatter objects should look in an object’s general
direction but may look at a spot above or below
the target, use Up/Down Deviation to set the
maximum amount by which they can deviate from
the c alculated angle. T he actual dev i ation a mount
for each scatter object is calculated at random,
based on the Deviation sett ings and the Rand Seed
setting. Range=0.0 to 180.0.
R and Seed—Specifies a seed value for randomizing
the scatter objects’ orientations, based on the
Deviation settings.
Ifyouusethesamevalueforclonesofadelegate
and then a master object, each pair ends up with
thesameorientation.Ifascenehasmorethanone
crowd, each should use a different seed to avoid
having identical configurations.
Generate Or ientati ons—Click this button to
produce a set of orientations for all scatter objects;
that is, cloned objects or objects selected with the
Select Objects to Transform button.
Inc(rement) Seed—When on, and you click the
Generate Orientations button, Scatter adds 1 to the
Rand Seed va lue, and reorients the sc atter objects
using the new random seed. Default=on.
Scale panel
Cont ains options for scaling scatter objects. You
can apply uniform or non-uniform scaling, with
optional per-axis deviation for scaling variation.
Each axis g roup has a "Same As" option that lets
you scale that axis by the same amount as another.
To prevent non-uniform scaling, set two axes to be
the same as the third. For example, set scaling in
theXgroup,andthenintheYandZgroups,turn
on Same as X.
Wa rn in g : These controls can apply non-uniform scaling
to objects, which may produce unexpected results when
performing other operations w ithin 3ds Max.