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1192 Chapter 14: character studio
Rotation panel
Contains options for orienting scatter objects. You
can specif y alternative forward and up axes, plus a
target object toward which the objects will point.
In addition, you can specify a source object; when
usingbothsourceandtargetobjects,theobjects
are rotated so they’re parallel to the line between
the two.
Local Axes group
Use these settings to desi gnate alternative forward
and up axes. The default settings match the
delega te axes.
Forward—+/-/X/Y /Z: Specifies which axis of the
objects points forward, for use with the Look A t
Target option. When the + button is active, the
default condition, the positive chosen axis is used.
Clickthe+buttontousethenegativeaxis.
Up—+/-/X/Y/Z: Specifies which axis of the objects
pointsupward;thisaxisisalignedwiththeworld
Z-axis. Whenthe+buttonisactive,thedefault
condition, the positive chosen axis is used. Click
the + button to use the negative axis.
Note: YoucannotspecifythesameaxisasLocal
Forward and Local Up simultaneously. If you
choose an axis for one that’s already chosen for the
other, the software switches the other to a different
axis.
Look From group
Sel f/Selected Object—Determines the direct ion
from which the objects look. By default, each
object looks from its own position (Self), so that
whenseveralobjectsarelookingatasingletarget,
each is oriented differently. To orient each object
so that it’s parallel to an imaginar y line between
two objects (the "f rom" object and the "to" object),
choose Selected Objec t and specify the object with
the (None) button.
None (label )—When choosing Selected Object as
the Lo ok From object, use this button to sp e cify
the "from" direction. Click the button, and then
select an object from which the objects are to look.
Look At Target group
Cur rent Or ientat ion/Sel ected O bject—Determines
the direction toward which the scatter objects
look. By default, each object retains its current
orientation. To orient each scatter object so that
it’s para llel to an imaginary line between two
objects (the "look from" object and the "look at
target" object), choose Selected Object and specify
the object with the (None) button.