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Conform Space Warp 103
Theamplitudevaluesetbydraggingapplies
equally in all directions. The ripple’s Amplitude 1
and Amplitude 2 parameters are initially equal.
Set these parameters to unequal values to create a
ripple whose amplitude varies relative to the local
X and Y axes of the space war p.
Ripple group
Amplitude 1—Sets ripple amplitude along the
ripple warp objects local X axis. Amplitude is
expressed in act ive units.
Amplitude 2—Sets ripple amplitude along the
ripple warp objects local Y axis. Am p litude is
expressed in act ive units.
Wave Leng th—Sets the leng th of each wave, in
active units.
PhaseOffsets the phase of the wave from
its origin at the ripple object’s center. Whole
values have no effect; only fractional values do.
Animating this parameter makes the ripple appear
to trav el through space.
Decay—When set to 0 .0, the ripple has the same
amplitude or amplitudes throughout world space.
Increasing the Decay value causes amplitude to
diminish as distance increases from the position of
the ripple warp object. Default=0.0.
Display group
The options control display of the Ripple w arp
object’s icon. They dont change the effect of the
ripple.
Circle sSets the number of circles in the ripple
icon.
Segments—Sets the number of segments (pie
slices) in the ripple icon.
Divisions—Adjuststhesizeoftherippleicon
without alter ing the ripple effect as scal ing would.
Flexibility parameter (M o d ify panel)
The Ripple space warp also has a Flexibility
parameterthatyoucanadjustindividuallyineach
boundobjectsstack,attheRippleBindinglevel.
The parameter b elongs to each binding; it doesn’t
appear with the R ipple warp parameters.
Flexibility—Makes the bound object more or
less responsive to the wave by multiplying the
amplitude by this value.
Conform Space Warp
Create panel > Space Warps > G eom etric/Deformable >
Objec t Type rollout > Conform
Create menu > Space Warps > Geometric/Deformable >
Conform
TheConformspacewarpmodifiesitsbound
object by pushing its vertices in the direction
indicated by the space warp icon, until they hit a
specified target object, or until the vertices move a
specified distance from their original position.
After creating a Conform space warp, you specify
a target object in the Conform parameters, and
then bind the Conform to the object you want to
deform. You rotate the Conform icon to specify