9
1190 Chapter 14: character studio
Clo n e Hier ar chy—
When on, all objects linked to
the selected object are cloned as well, with the
hierarchical st ructure retained intact for each
clone.
Clone Controller s—When on, any controllers (that
is, animation) associated with the selected object
are cloned as well.
Generate Clones—Click this button to create the
specified number of clones of the object whose
name appears on the Object To Clone button.
Cloned objects are all created in the same location;
to distribute them, you must set distr ibution
options on the Position panel, and then click the
Generate Locations button.
After you generate clones, the original object
and its new ly created clones are scatter objects;
that is, they’re selected in the list in the All O p s
panel (Select O bject s To Tr a nsform), and are thus
subjecttosubsequentoperationsonthePosition,
Rotation, and Scale panels. You c an change this
selection v ia the A ll Ops p anel > Select Objects to
Transform function or by genera ting clones again.
Position panel
Contains options for positioning objects using a
reference (distribution) object. You can distribute
objects randomly over the surface of a grid or
other object, along a shape, or within the volume
of a bo x or a sphere. You can choose only one
option from the first two group box es.
Placement Relative to Object group
On Gr i d/Insi de S phere/Inside B ox/On S urf a ce/On
Shape—
Choose the appropriate item before
selecting the reference object.
• On Grid distributes the s catter objects over the
surface of a grid object.