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1188 Chapter 14: character studio
Setup Rollout
Create panel > Helpers > Object Type rollout > Crowd
>Setuprollout
Selec t a Crowd object. > Modify panel > S etup rollout
The Setup rollout of the Crowd helper object
contains controls for setting up crowd functions.
Inter face
A number of functions are available from a row of
buttons at the top of the Setup rollout:
Scatter—Opens the Scatter Objects Dialog
(page 2–1189).
Objects/Delegate Associations—Opens the
Object/Delegate Associations dialog (page 2–1196).
Biped/Delegate Associations—Opens the
Associate Bipeds With Delegates dialog (page
2–1199).
Multiple Delegate Editing—Opens the Edit
Multiple Delegates dialog (page 2–1197).
B ehavi or Ass ignments—Displays the Behav ior
Assignments and Teams dialog (page 2–1200).
Cognitive Controllers—Displays the Cognitive
Controller editor (page 2–1206).
Behaviors group
Use these controls for adding, removing, and
renaming behaviors.
New—Launches the Select Behav ior Type dialog
(page 2–1205). Choose a behavior and t hen click
OK to add the behavior to the scene. Then use
the BehaviorAssignmentsandTeamsdialog(page
2–1200) to assign the behavior to a delegate or
delegates in the scene.
Thefirsttimeyouaddabehaviortothesceneusing
this command panel, a new rollout appears for this
behavior below the Setup rollout. This rollout lets
you change settings for the behavior. To display the
rollout for a different behavior in the scene, choose
itfromthedrop-downlistintheBehaviorsgroup.
Following is a list of available behaviors:
Avoid Behavior (page 2–1211)
Orientation Behavior (page 2–1214)
Path Follow B ehavior (page 2–1216)
Repel Behavior (page 2–1218)
Scripted Behavior (page 2–1220)
Seek Behavior (page 2–1220)
Space Warp Behavior (page 2–1221)
Speed Vary Behavior (page 2–1222)
Surface Arrive B ehavior (page 2–1223)
Surface Follow Behavior (page 2–1226)
Wall Repel B ehavior (page 2–1227)
Wall Seek Behavior (page 2–1229)
Wander Behavior (page 2–1231)
Delete—Deletes the current behavior.
If the behavior is currently in use, that is, it’s
assigned to a delegate or team, either directly
in the BehaviorAssignmentsandTeamsdialog
(page 2–1200) or indirectly through a cognitive