9
Crowd Helper Object 1187
If, when s evera l bipeds share t he same st arting clip,
you vary this sett ing per biped, they won’t walk in
lockstep formation. This is most useful when you
take advantage of the ability of the Edit Multiple
Delegates dialog (page 2–1197) to randomize the
start frame for each delegate.
Pri orit y—Sets the delegate pr iority, which
determines the order of solution in biped/delegate
simulations.
For details, see Priority Rollout (page 2–1235).
First clip choice method—Determines which
motion clip in the shared motion flow graph
Crowdinitiallyusestoanimatethebipedlinked
w ith the delegate.
•
First clip of current script—Uses the first clip in
the biped’s motion flow script, if a script exists.
If this option is chosen, but there is no script,
an error message is generated.
•
R andom star t clip—Uses the random start clip or
clips specified in the shared motion flow graph,
if r andom start clips have b een desig nated.
If this option is chosen, but no random sta rt
clips have been designated, an error message
is generated.
Cr owd H elper Obj ect
Create panel > Helpers > Object Type rollout > Crowd
The Crowd helper object acts as the command
center for controlling crowd simulations in
character studio. In most c ases, you won’t need
more than one Crowd object per scene.
The Crowd object pro vides the following rollouts:
Setup Rollout (page 2–1188)
Solve Rollout (page 2–1232)
Priority Rollout (page 2–1235)
Smoothing Rollout (page 2–1238)
Collisions Rollout (page 2–1240)
Geometry Rollout (page 2–1240)
Global Clip Controllers Rollout (page 2–1241)
Cr owd Be h a vi ors
The Crowd object also lets you add behaviors to
thescene,choosethecurrentbehaviorfromalist,
and provides a rollout for modifying that behavior .
Behaviors provided with character s tudio include:
Avoid Behavior (page 2–1211)
Orientation Behavior (page 2–1214)
Path Follow B ehavior (page 2–1216)
Repel Behavior (page 2–1218)
Scripted Behavior (page 2–1220)
Seek Behavior (page 2–1220)
Space Warp Behavior (page 2–1221)
Speed Vary Behavior (page 2–1222)
Surface Arrive B ehavior (page 2–1223)
Surface Follow Behavior (page 2–1226)
Wall Repel B ehavior (page 2–1227)
Wall Seek Behavior (page 2–1229)
Wander Behavior (page 2–1231)
See also
Creating Crowd Helpers (page 2–1157)