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1182 Chapter 14: character studio
18.
ClickAutoBlendAllandthenclickSynthesize
All.
The synthesis occurs as a progress bar displays.
When the synthesis is completed, the Synthesis
dialog reappears. You can now view the
ClipState par ameters ranges and average values
by clicking State panel > Edit properties. This
is useful in fine-tuning state proper ties.
Click OK to exit the Synthesis dialog .
19. Click Play. It’s not necessary to re-solve the
simulation.
Theobjectsfollowthedelegatesandare
animated using clips that are activated
according to delegate motion and the states you
created.
Cro wd Anim at io n U se r
Inter face
Crowd animation lets you simulate the behavior
of cro wds of people, animals, or other beings
parametrically, using several different types of
objects. The topics that follow describe the user
interface for setting up a crowd simulation.
•TheCrowd helper object (page 2–1187) includes
facilities for replicating and grouping objects
and assigning behaviors (page 2–1200) to
objects and groups. The Crowd object works
directly on delegate helper objects,andindirectly
on bipeds and other objects via delegates.
Cognitive controllers (page 2–1206) can change
delegate behavior based on circumstances in
the simulation.
Motion sy nthesis (page 2–1241) uses animation
from the linked object based on delegate
orientation, speed and other factors.
Cro wd Sho rtcuts
To e n a b le t h e character s tudio keyboard
shortcuts, turn on the Keyboard Shortcut Override
toggle (page 3–872).
All character studio keyboard shortcuts activate
when the Motion p anel is active and the Keyboard
Shortcut Override button is active.
See Also
Keyboard Shortcuts (page 3–871)
Keyboard Panel (page 3–793)
Customize User Interface Dialog (page 3–792)
Action Shor tcut Des cription
Solve
S
Solves crowd
simulation.
Step Solve Step-solves crowd
simulation.