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xii Contents
Wor k ing w i t h B ot h D ef or m ab le a nd R i g id
Envelopes................................................ .............1091
Adjusting Link Parameters.............. .......................1091
Par tial Blending and Weight Assignments....... ......1092
Bulges .................................................................. 1093
Bulges......................................................................1093
Creating Bulges.......................................... .............1094
Setting Bulge Angles........ .......................................1095
Fine-Tuning Bulges ................................................1096
Tendons ............................................................... 1096
Tendons ................................. .................................1096
Creating Tendons ...................................................1096
Saving and Loading Physique Data........................1098
Reinitializing Physique Settings.............................1098
Working with an Initial Pose..................................1099
Improving Interactive Perform ance.......................1099
Scaling a Character................ .................................1100
Facial Animation ....................................................1100
Physique and Modifiers ..................................... 1104
Combining Physique with Other Modifiers ..........1104
Physique and Free Form Deformations (FFDs) ....1104
Physique User Inter face..................................... 1106
Physique User Interface..........................................1106
Physique Rollout.....................................................1106
Physique Level of Detail Rollout ............... .............1108
Floating Bones Rollout.................................. .........1110
Physique Shortcuts.................................................1111
Physique Dialogs................................................ 1111
Physique Initialization Dialog................................1111
Reinitialize Physique .............................................1113
Bulge Editor .............................. .............................1114
Physique Load Specification Dialog.......................1123
Physique Initialization Rollouts ........................ 1123
Vertex-Link Assig nment Rollout ...........................1123
Cross Sections Rollout .......... .................................1125
Sub-Object Options Dialogs.............................. 1125
Blending Envelope Display Options Dialog ..........1125
Exclude Envelopes Dialog ......................................1126
Bulge Angle Display Properties Dialog..................1127
Tendon Display Options Dialog.............................1128
Type-In Weights Dialog .........................................1128
Physique Modifier Sub-Object Levels ............... 1129
Physique Sub-Objects ............................................1129
Envelope Sub-Object..............................................1130
Link Sub-Object .................................................. 1135
Link Sub-Object .................................. ...................1135
Link Settings Rollout..................................... .........1136
Joint Intersect ions Rollout......................................1140
Bulge Sub-Object....................................................1141
Tendons Sub-Object...............................................1147
Vertex Sub-Object (Physique)....... .........................1150
Crowd Animation................................................1154
Crowd Animation ..................................................1154
Creating a Crowd System .......................................1155
Creating Crowd Helpers.................................... .....1157
Adjusting Delegate Parameters ..............................1159
Assigning Behaviors...............................................1159
Directing Delegates ................................................1162
Obstacle Avoidance................................................1164
Changing Delegate Orientation and Speed............1167
Solving the Simulation ...........................................1168
Linking Objects to Delegates .................................1169
Cognitive Controllers.............................................1170
Using Motion Synthesis ..................................... 1172
Using Motion Synthesis..........................................1172
Biped Crowds ................................ .........................1172
Non-Biped Crowds....... ..........................................1179
Crowd Animation User Inter face ....................... 1182
Crowd Animation User Interface...........................1182
Crowd Shortcuts.....................................................1182
Delegate Helper Object ..................................... 1183
Geometry Parameters Rollout ...............................1183
Motion Parameters Rollout....................................1183
Crowd Helper Object .......................................... 1187
Crowd Helper Object .............................................1187
Setup Rollout ...................................................... 1188
Setup Rollout................................................. .........1188
Scatter Objects Dialog ............................................1189
Random Placement Difficulty Dialog....................1195
Object/Delegate Associations Dialog..................... 1196
Edit Multiple Delegates Dialog...............................1197
Associate Bipeds With Delegates Dialog................1199
Behavior Assignments and Teams Dialog......... .....1200
Select Behavior Type Dialog ..................................1205
Select Delegates Dialo g...........................................1205
Cognitive Controllers ......................................... 1206
Cognitive Controller Editor ................................... 1206
State Dialog.............................................................1207
State Transition Dialog............................ ...............1208
Behavior R ollout ................................................. 1211
Behavior Rollout.....................................................1211
Behaviors ............................................................ 1211
Avoid Behavior .......................................................1211
Orientation Behavior .............................................1214
Path Follow Behavior..............................................1216
Repel Behavior .......................................................1218
Scripted Behavior................................................. ..1220
Seek Behavior .........................................................1220