9
Wave Space Warp 101
3.
Releasethemousebuttontosettheiconsize;
then move the m ouse to define the initial
amplitude of the wave.
4. Click to set the wave amplitude.
Inter face
TheinitialamplitudesetsbothAmplitude1and
Amplitude 2. Set these parameters to unequal
values to create a cross wave.
Wave group
These options control the wave effect.
Amplitude 1—Sets wave amplitude along the wave
warp object’s local X ax is.
Amplitude 2—Sets wave amplitude along the wave
warp object’s local Y axis.
Amplitude is expressed in units. The wave is a sine
wavealongitsYaxisandparabolicalongitsXaxis.
Another way to think of the difference be tween
the amplitudes is that Amplitude 1 is at the center
ofthewavegizmoandAmplitude2isattheedge
of the gizmo.
Wave L e ngth—Sets the length of each wave along
the w ave’s local Y axis, in active units.
Phase—Offsets the phase of the wave from
its origin at the wave object’s center. Whole
values have no effect; only fractional values do.
Animating this parameter makes the wave appear
to travel through space.
Decay—When set to 0.0, the wave has the same
amplitude or amplitudes throughout world space.
Increasing the Decay value causes amplitude to
diminish as distance increases from the po sition of
the wave warp object. Default=0.0.
Display group
These options control the geometry of the Wave
warp gizmo. In some cases, such as when the two
Amplitude values differ, they change the effect of
the wave.
Sides—Sets the number of s ide segments along the
wave object’s local X dimension.
Segments—Sets the number of segments along the
wave object’s local Y dimension.
Divi sions—Adjusts the size of the wave icon
without altering t he wave effect as scaling would.
Flexibility parameter (M o d ify panel)
The Wave space warp also has a Flexibility
parameterthatyoucanadjustindividuallyineach
boundobject’sstack,attheWaveBindinglevel.
The parameter b elongs to each binding; it doesn’t
appear with the Wave warp p ar ameters.