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Adjusting Delegate Parameters 1159
8.
Click Generate Locations.
This distributes the clones.
9. OntheRotationtab,choosewhichofthecloned
object’s local axes are to look forward and up.
Optionally, specify source and target objects
for the clones orientations, as well as limits for
randomiz ed deviations from the calculated
orientation.
10. Click Generate Orientations.
11. On the Scale tab, for each axis, specif y Average,
Deviation, and, optionally, Same As sett ings
and a random seed.
12. Click Generate Scales.
At this point, you’re basically finished.
Ho wever, to create a series of randomized
positions, orientations, and/or sizes for
clones, follow the next two steps and repea t as
necessary.
13. On the All Ops, turn on Positions, Rotations,
and/or Scales. To vary the randomized
positions, rotations, and/or scales, turn on the
corresponding Inc Seed check boxes.
14. Click the Scatter button.
You can combine the cloning, position,
rotation, and scale functions in one operation
bysettingtheoptionsontheirrespectivetabs
w ithout clicking the Generate buttons, and then
using t he Al l Op s tab to apply any or all scatter
operations sim ultaneously. Also, you can use
the All Ops tab > Select Objects To Tr ansform
to specif y any objects to scatter ; not just clones.
See also
Crowd Helper Object (page 2–1187)
Adjusting Delegate Parameters
Delegate parameters define the nature of their
motion. You can change delegate parameters in
one of two ways:
To adjust parameters for an individual delegate,
select the delegate, access the Modify panel,
and adjust parameters. For descriptions of
parameters, see .
To adjust parameters for several delegates
at once, select t he crowd helper object, access
theModifypanel,andclickMultipleDelegate
Editing to access the Edit Multiple Delegates
dialog (page 2–1197).
The speed parameters let you describe a delegate’s
average speed and maximum acceleration. You
canalsodefinehowmuchadelegateslowsdownas
itturnsorgoesupward,andhowmuchitspeeds
up when it goes down.
Turning parameters let you indicate how quickly
a delegate can tur n, and how much it can turn
upward and downward. And ban k ing parameters
describe how much and how quickly a delegate
banksanditsbankinglimit.
All of these parameters work together to describe
different types of creatures. A small fish, for
instance, can turn more quickly than a large bird.
A fish’s speed would not be effected when the fish
traveled up or dow n, but a bird’s speed might be
altered by its upward or downward direction.
See also
Crowd Helper Object (page 2–1187)
Assigning B ehaviors
In the real world, different crowds exhibit diverse
behaviors, and even members of the same crowd
can conduct themselves in various ways. Included