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1156 Chapter 14: character studio
This is analogous to defining how a particular
anima l or object moves. Is it a bird, a fish, a
slug, or an airplane?
4. Make clones of the delegate, either with
3ds Max clone tools, or by scattering delegates
(page 2–1157).
5. Create 3ds Max objects to be used with
behaviors, such as grids or objects to seek
or avoid. These objects often correspond to
objects in your scene. For example, you could
createagridinanopendoorwaytoattract
delegates, or a box at an obstacle to repel
delegates.
6. Add one or more behaviors (page 2–1159).
Modify each b ehavior’s settings to b e
appropriate for the members of your crowd.