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1154 Chapter 14: character studio
this. After vertices are assigned manually in this
way, use Lock Assignments to keep them f rom
being reassigned inadvertently during subsequent
operations.
Note: Youmustselectorassignalinkbyclicking
thelink;youcantusetheSelectObjectsdialogto
select or assign a link while you use Physique to
work with vertices.
Remove from Link—Remove the selected vertices
from a link.
Note: Select, Select By Link, Assign To Link,
and Remove From Link will act only on vertices
specified by the red, green, and blue Vertex Type
(“+”) buttons.
Lock Assignments—Locks vertex assignments.
Lock will prev en t any changes from being made
to the weights and blending present ly assigned to
the selected vertices. After any manual assignment
of vertices, they should be locked. Before using
type-in weights, vertices must be locked. When
manipulating en velopes in difficult ar eas of the
character , you migh t choose to lock vertices that
are working well before changing the envelopes
to affect other vertices.
Note: If additional data, such as more vertices,
comes up the modifier stack, Physique notes the
proximity of new vertices to the locked vertices.
It then locks the new vertices based on proximity.
Already locked vert ices will not be unlocked.
Unlock As signments—Unlocks vertex assignments.
ClickUnlockAssignmentsonselectedlocked
ver tices prior to reassigning them to another link,
or changing their blending settings.
Ty pe-In Weigh ts Displays the Type-In Weights
dialog (page 2–1128), which you use to enter a
weightforselectedlockedvertices;onlytheweight
for locked vertices can be changed.
To use this feature: select one or more vert ices,
then lock them. Click this button to display the
Type-In Weights dialog, select a link from the
drop-down list, and change the weight of that link
to position the ver tices (vertex positions update in
the viewports as the weight changes).
You can use ty pe-in weights for stubborn vertices
that fall in blended regions between two or more
envelopes. Subtle adjustments can be made to
the vertex weights of specific links that would b e
difficult to achieve by adjusting envelopes alone.
Tip: Type-In Weights is useful m ainly for correcting
flawsinlow-tomedium-resolutionmeshes.Ona
high-resolution mesh, adjusting envelopes should
be used to correct deformation.
Hide—Hides the selected vert ices
Unhide All Unhides all vertices.
Initial Sk eletal Pose—When on, puts the mesh in to
its original pose; that is, the pose it was in when
Physique was fi rst applied. Default=off.
Cro wd An im at io n
The crowd-animation system in character studio
is designed to simulate the behavior of real-life
crowds. A crowd simulation emulates real-life
situations by animating delegates (page 3–928)
(helper objects that act as representatives). You