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1152 Chapter 14: character studio
4.
IntheVertexTypegroup,choose
onlythetypeofvertexassignmentyouwantto
use: deformable (red) or rigid (green.)
5. Choose No Blending from the Blending
Between Links drop-down list.
This setting will disregard the effects of
blending envelopes and vertex weights, and let
you assig n the selection to any link m anually.
6. In a viewport, click the link you want to
influence the vertex.
Note: When you assign deformable vertices,
some vertices might turn blue; they are assigned
to the root instead of the link you clicked. To
assigntheseverticesascorrectlydeformable
vertices, simply use
Ct rl +click with the
neighboring parent or child link. If the blue
vertices now tur n red, they are deformable.
7. In the Vertex Operations group, click
Lock Assignments to preserve the manual
assignment.
To make vertices rigid:
1.
Go to the Vertex sub-object lev el.
2. Turn on Select, and in a viewport, select
the vertices you want to ma ke rigid.
3. In the Vertex Operations group, click to turn
on Assign To Link.
4. Turn on Rigid Vertices (green) in the
Ve r t e x Ty p e g roup, a n d t u r n o f f D efor m abl e
and Root Vertices.
5. Choose No Blending from the Blending
Between Links drop-down list.
This setting will disregard the effects of
blending envelopes and vertex weights, and let
you assig n the selection to any link m anually.
6. In a viewport, click the link these vertices are
to be assigned to.
7. In the Vertex Operations group, click Lock
Assignments.
Small squares around the selected vert ices
indicate that the vertices are locked.
Interfa ce
Controls for vertices in a mesh controlled by
Physique are on the Vertex-Link Assig nment
rollout.
Note: This is not thesameastherolloutusedbythe
Physique Initi alization dialog.