9

1146 Chapter 14: character studio
Delete B ulge Angle—Removes the current
bulge a ngle from the selected lin k.
You cannot delete t he default bulge angle.
Influence—The r ange of angles through w hich
the bulge influences the skin. Range =0 to 180.
Default=90 degrees.
Forexample,ifyouvesetabulgeangleforthe
joint at 90 degrees, an Influence value of 40 means
that the bulge effect begins to appear when the
rotating joint reaches 50 degrees (90 minus 40) or
130 degrees (90 plus 40).
Power—Controlshowsmoothlyorabruptlythe
bulge takes effect. At 0.0, the bulge takes effect
immediately, without interpolated easing. As
values increase, the bulge eases in g radua lly. A
value of 10.0 wil l bulge the mesh abruptly when the
set angle is reached. Range=0 to 10.0. Default=2.5.
Weigh tIncreases the effect of the current bulge
angle relative to the effect of any ot he r bulges.
Range=0.0 to 100.0. D efault=1.0.
Cross Section Parameters group
SectionsSets the number of cross sections for the
selected lin k.
Divisions—Sets the number of control points
around the cross section. By default, control points
are evenly distributed around the circumference of
the cross section.
ResolutionSets the number of radial divisions
around the cross section. Control points snap to
the nearest resolution line.
Note: The buttons that follow, Insert, Delete, Copy,
Paste, and Mirror, work according to which level is
active in the Selection Level group.
Insert—Creates a new cross section or control
point.
Delete—Deletestheactivecrosssectionorcontrol
point.
Co pyCopies the active link (with its bulge ang les)
or cross section.
Pas t e—Pastesalink(withitsbulgeangles)orcross
section.
To copy and paste all the bulge angles from one
link,chooseEntireLinkfromtheCurrentBulge
Angle drop-down list, and then click Copy. Select
the opposite link and click Paste. Click Mirror to
mirror the pasted link parameters.
Mirror—Mirrors bulge angles and cross sect ions
on bulge angles. If necessary, you can t hen use
Select And Rotate to orient the bulge angles and
cross sections.
Display group
Interactive Redraw—Turn on to defor m the me sh
in real time while you edit cross sections in the
viewports. Turn off to update the mesh only when
you release the mouse. Default=on.
Tip: Turn off Interactive Redraw when working on
a slow system, or with a dense mesh that t ake s a
long time to compute.