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Link Sub-Object 1135
Link Sub-Object
Select an objec t that has the Physique modifier applied
to it. > Modify panel > Link sub-object level
Use parameters at the Link sub-object level to
change how deformation around joints occurs.
When a joint in the skeleton bends or rotates,
Physique, by default, deforms vertices uniformly
on either side of a joint. You can change these
defaults by us ing the tools at the Link sub-object
level. For example, you can adjust the amount of
skin sliding that occurs along a limb as the limb
bends, or change the ang le of the crease between
the upper arm and chest.
The Physique Deformation Spline
The deformation spline displays as a yellow curve that runs
through the mesh.
Like a spline object, the deformation spline created
by Ph ysique is a continuous curve through several
points. While a spline object runs continuously
from vertex to vertex, the deformation spline is
a smooth curve running from joint to joint. The
Bend, Bias, and Tension spinners can change the
shape of the curve, much as you can rotate or scale
thehandlesatasplinevertex.
The deformation spline also takes into
consideration twisting and scaling of the skeleton’s
links. At the Link sub-object level, you take
control of the behavior of the deformation spline,
and subsequently gain full control of the sk in’s
behavior relative to the skeleton’s movement.