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1134 Chapter 14: character studio
Par ent O verla p
Changes the envelope’s overlap
w ith the parent lin k in the hierarchy. Range= -1.0
to 10.0. Default=0.1.
A value of 0.0 causes the end of the envelope to
fall on the joint. Values less than 0.0 bring the
envelope inside the link, and values above 0.0 will
overlap onto the adjoining link .
Child Overlap—Changes the envelope’s overlap
w ith the child link in the hierarchy. Range= -1.0 to
10.0. Default=0.1.
A value of 0.0 causes the end of the envelope to
fall on the joint. Values less than 0.0 bring the
envelope inside the link, and values above 0.0 will
overlap onto the adjoining link .
Edit Commands group
Note: Which buttons are available in this group will
vary, depending on whether Links, Cross Sections,
or Control Points is the active selection level.
Insert—Inserts a cross section or control point on
a cross section.
Delete—Deletesacrosssectionorcontrolpoint.
Co pyCopies an envelope or cross sec t ion.
Pas te—Pastes an envelope or cross sect ion.
Exclude—Clicking this button displays the
Exclude Envelopes dialog (page 2–1126).Youcan
exclude a link from influencing another link. For
example, you can exclude the right thigh link from
influencing t he left thigh link. Or, rather than scale
the index finger envelopes to avoid influencing
middle finger vert ices, exclude the middle finger
links from the index finger links.
Mirror—Mirrors the envelopes on a selected link,
or mirrors selected cross sections in an envelope.
After a Mirror operation, you can adjust the
orientation by click ing Rotate on the Main toolbar,
choosing Local coordinates, and then clicking and
dragging the link or cross sect ion.
Tip: To cop y a n e nvelope to i t s m i r ror, the sequ e nce
shouldbeCopy,selecttheoppositelink,Paste,
then Mirror.
Display group
Interactive Redraw—When on, Physique
dynamical ly updates the mesh whi le you adjust
envelopes. When off, the mesh updates only when
you enter a final value (you press
Enter or Ta b ,
or release the mouse). Default=on.
Initial Skeletal Pose—When on, puts the mesh
character in the pose it was in just b efore Physique
was applied. Default=off.
Display Options—Clicking this button displays
the Blending Envelope Display Options dialog
(page 2–1125), which lets you customize envelope
display.
Shaded—Toggles shaded display of vertex weights
in the viewports. Default=off.