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Physique Sub-Ob jects 1129
weights of specific links that would be d ifficult to
achieve by adjusting envelopes alone.
Inter face
Link Na me—Usethedrop-downlisttoselectalink
and display the vertex weight to that link.
Currently Assigned Link s Only—When chosen,
displays only those links that presently influence
the selected vertices.
All Links—When chosen, displays all available
links.
Weigh t—Displays the vertex weight for the active
link (the link cur rently displayed by the Link
Name list). Use the spinner to change the wei ght
value, if necessary.
Absolute—Uses an absolute value for vertex weight.
Normalized—This option is unavailable in
character studio.
Relative Scale—Uses relative va lues for vertex
weights.
Thisisthemodeofchoicewhenyouworkon
multiple vertices. If a particular link is not having
astrongenougheffectontheselectedvertices,
you should lock them, open the Type-In Weights
dialog, select the link, and choose Relative Scale.
Then you can enter relative values in the Weight
field. For example, entering 1.0 leaves weigh ts the
same, while entering 2.0 would double the effect of
the selec ted link on the selected ver tices.
List of link s—Displays a list of lin ks, with weight
values at the right. The weight field is blank when
it displays absolute weights. (When more than one
vertex is selected, each is likely to have a slightly
different weig ht.) Click a lin k in this list to select it.
Physique Modifier
Sub-Object Levels
Physique Sub-Objects
Select an object that has the Physique modifier applied to
it. > Modify panel > In the modifier stack display, expand
the Physique sub-o bject hierarchy.
The Physique m o difier has five different sub-object
levels. Each kind of sub-object has various
controls.
• Envelope (page 2–1130)
Envelopes define a link’s area of influence on
mesh vertices.
• Link (page 2–1135)
LinksarethesegmentsofthePhysique
deformation spline (page 2–1135).Link