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1128 Chapter 14: character studio
Click the color swatch to change the color of the
orientation bar displayed in viewports.
Note: The orientation bar is displayed in the
v iewports when the Bulge Editor is open.
Prof ile—The check box toggles the display of the
profile. Default=on.
Click the color swatch to change the color of the
profile displayed in viewports.
Note: Thebulgeprofiledisplaysintheviewports
when the Bulge Editor is open.
Tendon Displ ay O ptions Di alog
Selec t a mesh that has the Physique m odifier applied to
it. > Modify panel > Tendons sub-object level > Tendons
rollout > Display group > Cl ick Display Options.
This dialog lets you customize how Physique
displays tendons at the Tendons sub-object level.
Inter face
Tendon Cr os s S ect ions —The check box toggles the
display of tendon cross sections. Default=on.
Click the color swatch to change the color of
tendon cross sections displa yed in viewports.
Tendon Atta ch Points—The check box toggles the
display of tendon attach points. Default=on.
Click the color swatch to change the color of attach
points displayed in viewports.
Tendon Attached Li nk s—The check box toggles the
display of attached links. Def ault=on.
Click the color swatch to change the color of
attached links displayed in viewports.
Selec ted Tendon Elements group
Cross S ections—Click to change the viewport color
of selected cross sec tion.
Attach Points—Click to change the viewport color
of selected attach points.
Attached Links —Click to change t he viewport
colorofselectedattachedlinks.
Typ e -In Wei g h ts D i al o g
Selec t a mesh that has the P hysique modifier applied to
it. > Modify panel > Vertex sub-objec t level > Vertex-Link
Assignment rollout > Vertex Operations group > C lick
Select by Link. > Click a link in a viewport. > Lock
Assignments > Click Type-In Weights.
Lets you enter a weight for selected locked vert ices.
To use this dialog, select one or mor e vertices,
then lock them, click Ty pe-In Weights to display
theType-InWeightsdialog,usethelistsinthe
dialog to select a link, and then change the weight
to that link in order to position the vertices (vertex
positions update in viewports as the weight
changes).
Note: Yo u’ l l p r i m a r i l y u s e Ty p e - I n We i g h t s t o
correct fla ws on low- to medium-resolution
meshes. On a high-resolution mesh, adjusting
envelopesshouldbeusedtocorrectdeformation.
Tip: Adjust weights for stubborn vertices that fall in
blended regions between two or more envelopes.
Subtle adjustments can be made to the vertex