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1126 Chapter 14: character studio
Selected Deformable Envelope and Selected
Rigid Envelope groups
Thesetwogroupshavethesamecontrols. By
default, deformable envelopes are shown in red,
andrigidenvelopesareshowningreen.
Inner Envelope—The check b ox togg les viewpor t
display of inner envelopes. Click the color swatch
to change the viewport color of the inner en v elope
boundary.
•
Sides—Sets the number of inner envelope sides
shownintheviewportdisplay.
Outer Envel ope—The check box toggles viewport
display of outer envelopes. Click the color swatch
to change the viewport colors of the outer envelope
boundary.
•
Sides—Sets the number of outer envelope sides
shownintheviewportdisplay.
Weighted Ver tices—The check box toggles
viewport display of weighted vertices. Click a
color swatch to change viewport colors of weighted
vertices in a particular percentage range.
Selec ted Envelope Cross Sect ions group
Cr o s s Sectio n s—Toggles viewport displa y of cross
sect ions. Click the color swatch to change the
viewport color of selected cross sections.
Co ntrol Points—Toggles viewport display of
control points. Click the color swatch to change
the viewport color of selected control points.
Bezier Patch Handles—Click to set the viewport
colorofBezierpatchhandles.
Ex clu de Envel opes D ia log
Select an object that has the Physique modifier applied
to it. > Mod ify panel > Bulge sub-object level > Select an
envelope. > Blending Envelopes rollout > Edit Commands
group > Clic k Exclude.
At the Envelope sub-object level (page 2–1130),
this dialog lets you exclude link s from influencing
other links. For example, you can excl ude the righ t
thigh link from influencing the left thigh link.
Or, rather than scale the index finger envelopes
to avoid i nfluencing middle finger vertices, you
might exclude the middle finger links from the
index finger links.
Tip: Youcanleavethismodelessdialogopenwhile
youchooselinksintheviewports.
Note: If you have a Physique model created with
character studio 1 or 2,excludinglinkswillnot
work until you reinit ialize Physique (page 2–1113)
using the initial skeleton pose. In the Physique
Initialization dialog, make sure Vertex-Link
Assignmentsisturnedon.
Interfa ce
Link Envelopes list (left side)—Displays the links
available for exclusion. Selected links are not in
this list.