9
Cross Sections Rollout 1125
Cross Secti ons R oll out
Select an objec t that has the Physique modifier applied
to it. > Modify panel > Physique rollout > Click Attach to
Node.>Selectarootobjectinaviewport.>Physique
Initialization dialog > Cross Sections rollout
Select an object that has the Physique modifier applied to
it. > Modify panel > Physique rollout > Click Reinitialize. >
Physique Initialization dialog > Cross Sections rollout
The Cross Sections rollout lets you globally set
how cross sect ions are initia lized.
Inter face
Number—Sets the initial number of cross sections
per link. Default=2.
Control Points—Sets the initial number of control
points per cross sec t ion. Default=4.
Radial Snap—Sets the i nit i al number of snap
positionspercrosssection(thisisthevaluelabeled
“Resolution” in the Bulge Editor (page 2–1114) and
at the Bulge sub-object le vel (page 2–1141).
Sub-Object Options Dialogs
Blending Envelope Display
Options Dialog
Selec t a mesh that has the P hysique modifier applied to
it. > M odify panel > Envelope sub-object level > Blending
Envelopes rollout > Display group > Click Display Options.
This dialog lets you customize how Physique
displays envelope blending at the Envelope
sub-object level.
Interfa ce
Note: All check box settings except Control Points
are on by default.