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1118 Chapter 14: character studio
Toolbar
Select, S cale, a nd Rota te Control Points—Lets
you select, scale, and rotate control points of a
cross section in the Cross S e ction view.
This is comparable to using the Move transform
on geometry in viewports. Control points are
simultaneously scaled and rotated around the link,
which in effect "moves" them.
SelectacrosssectionintheProfileviewfirst.Then
select and move control points in the Cross Section
view to change the bulge.
Sel ect and R ot ate Control Points Lets you
select and rotate control points in and around the
center of the link in Cross Section view.
This does not twist the mesh. If the cross section is
not a circle, a bulge migrates around t he mesh.
Select and Scale Control Points—Lets you
select and scale control points abou t the link’s
center in the Cross Section view.
If al l cross sect ion control points are scaled, the
mesh bulges uniformly.
Draw Control Points—Lets you add control
points by drawing freehand in the Cross S ection
v iew. The shape of the bulge changes based on the
shape you draw.
IntheCrossSectionview,youcandrawthecross
section interactively, placing control points at each
resolution step . You can freeze existing control
points by selecting them in the Cross Section view
and holding down the
Ct rl key as you draw.
Note: The number of control points created
depends on the cross section Resolution (see Cross
Sections panel (page 2–1121)).
Tip: YoucanalsousethistooInProfileview.When
you draw in Profile view, you change the profile
of the bulge while placing a control point on each
cross section of the bulge angle. This is useful
mainlywhenthebulgeangleusesmultiplecross
sections. You can rotate the orientation bar to
draw whichever profile you des ire. (Imagine the
CrossSectionviewbeinglikedrawingaroundthe
arm,andtheProfileviewlikedrawingalongthe
length of the arm.)
Insert Contr ol Points—Lets you inser t control
points by clicking t he cross sect ion in the Cross
Section view. A single control point is created each
time you click.
Adding control points and changing their position
lets you sculpt the cross section and control exactly
where a bulge occurs on the mesh.
Delete Control Points—Deletes control points.
FirstselectthecontrolpointsintheCrossSection
view, and then click this button.
Previous Link and Next L ink—Move to
the next or previous link in t he hierarchy. The
CrossSectionandProfileviewsupdatetodisplay
theappropriatebulgegeometry.
Impor tant: Profile view displays the parent link on the
left and the child link on the right.
M ir ror S elected CS Mirror the c ross sect ion
across the vertical plane running between the
green profile reference points at the top and
bottom of Cross Section view. In other words,
clicking this button causes the bulge to appear on
theoppositesideofthelink.
Select and Tr
anslate CS—
Lets you select and
move a cross section a long its link. The bulge on
the mesh mig rates up and down the lin k as the
cross se ct
ion is moved.